Researcher Gains Control Of Another Man's Brain Over The Internet

Human To Human Brain Interface Allows Researcher To Control Another Person Hand Motions Over The Internet, Credit: University of Washington
University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able to send a brain signal via the Internet to control the hand motions of a fellow researcher. University of Washington researcher Rajesh Rao, left, plays a computer game with his mind. Across campus, researcher Andrea Stocco, right, wears a magnetic stimulation coil over the left motor cortex region of his brain. Stocco’s right index finger moved involuntarily to hit the “fire” button as part of the first human brain-to-brain interface demonstration. Using electrical brain recordings and a form of magnetic stimulation, Rajesh Rao sent a brain signal to Andrea Stocco on the other side of the UW campus, causing Stocco’s finger to move on a keyboard. While researchers at Duke University have demonstrated brain-to-brain communication between two rats, and Harvard researchers have demonstrated it between a human and a rat, Rao and Stocco believe this is the first demonstration of human-to-human brain interfacing. “The Internet was a way to connect computers, and now it can be a way to connect brains,” Stocco said. “We want to take the knowledge of a brain and transmit it directly from brain to brain.” The researchers captured the full demonstration on video recorded in both labs. The following version has been edited for length. Rao, a UW
professor of computer science and engineering, has been working on brain-computer interfacing in his lab for more than 10 years and just published a textbook on the subject. In 2011, spurred by the rapid advances in technology, he believed he could demonstrate the concept of human brain-to-brain interfacing. So he partnered with Stocco, a UW research assistant professor in psychology at the UW’s Institute for Learning & Brain Sciences. On Aug. 12, Rao sat in his lab wearing a cap with electrodes hooked up to anelectroencephalographymachine, which reads electrical activity in the brain. Stocco was in his lab across campus wearing a purple swim cap marked with the stimulation site for the transcranial magnetic stimulation coil that was placed directly over his left motor cortex, which controls hand movement. The team had a Skype connection set up so the two labs could coordinate, though neither Rao nor Stocco could see the Skype screens. Rao looked at a computer screen and played a simple video game with his mind. When he was supposed to fire a cannon at a target, he imagined moving his right hand (being careful not to actually move his hand), causing a cursor to hit the “fire” button. Almost instantaneously, Stocco, who wore noise-canceling earbuds and wasn’t looking at a computer screen, involuntarily moved his right index finger to push the space bar on the keyboard in front of him, as if firing the cannon. Stocco compared the feeling of his hand moving involuntarily to that of a nervous tic. “It was both exciting and eerie to watch an imagined action from my brain get translated into actual action by another brain,” Rao said. “This was basically a one-way flow of information from my brain to his. The next step is having a more equitable two-way conversation directly between the two brains.” The cycle of the experiment. Brain signals from the “Sender” are recorded. When the computer detects imagined hand movements, a “fire” command is transmitted over the Internet to the TMS machine, which causes an upward movement of the right hand of the “Receiver.” This usually results in the “fire” key being hit.
Credit: University of Washington
The technologies used by the researchers for recording and stimulating the brain are both well-known. Electroencephalography, or EEG, is routinely used by clinicians and researchers to record brain activity noninvasively from the scalp. Transcranial magnetic stimulation is a noninvasive way of delivering stimulation to the brain to elicit a response. Its effect depends on where the coil is placed; in this case, it was placed directly over the brain region that controls a person’s right hand. By activating these neurons, the stimulation convinced the brain that it needed to move the right hand. Computer science and engineering undergraduates Matthew Bryan, Bryan Djunaedi, Joseph Wu and Alex Dadgar, along with bioengineering graduate student Dev Sarma, wrote the computer code for the project, translating Rao’s brain signals into a command for Stocco’s brain. “Brain-computer interface is something people have been talking about for a long, long time,” saidChantel Prat, assistant professor in psychology at the UW’s Institute for Learning & Brain Sciences, and Stocco’s wife and research partner who helped conduct the experiment. “We plugged a brain into the most complex computer anyone has ever studied, and that is another brain.” At first blush, this breakthrough brings to mind all kinds of science fiction scenarios. Stocco jokingly referred to it as a “Vulcan mind meld.” But Rao cautioned this technology only reads certain kinds of simple brain signals, not a person’s thoughts. And it doesn’t give anyone the ability to control your actions against your will. Both researchers were in the lab wearing highly specialized equipment and under ideal conditions. They also had to obtain and follow a stringent set of international human-subject testing rules to conduct the demonstration. “I think some people will be unnerved by this because they will overestimate the technology,” Prat said. “There’s no possible way the technology that we have could be used on a person unknowingly or without their willing participation.” Stocco said years from now the technology could be used, for example, by someone on the ground to help a flight attendant or passenger land an airplane if the pilot becomes incapacitated. Or a person with disabilities could communicate his or her wish, say, for food or water. The brain signals from one person to another would work even if they didn’t speak the same language. Rao and Stocco next plan to conduct an experiment that would transmit more complex information from one brain to the other. If that works, they then will conduct the experiment on a larger pool of subjects. Their research was funded in part by the National Science Foundation’s Engineering Research Center for Sensorimotor Neural Engineering at the UW, the U.S. Army Research Office and the National Institutes ofHealth. Contacts and sources:Doree ArmstrongSource: Article
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NASA Curiosity rover moves to new location on Mars

Washington, August 20: NASA's Mars Curiosity rover is driving towards the southwest after departing a region where for several weeks it investigated a geological contact zone and rocks that are unexpectedly high in silica and hydrogen. The hydrogen indicates water bound to minerals in the ground, NASA said. In the 'Marias Pass' region, Curiosity successfully used its drill to sample a rock target called 'Buckskin' and then used the camera on its robotic arm for multiple images to be stitched into a self-portrait at the drilling site. The rover finished activities in Marias Pass on August 12 and headed onward up Mount Sharp, the layered mountain it reached in September 2014. In drives on August 12, 13, 14 and 18, it progressed 433 feet (132 meters), bringing Curiosity's total odometry since its August 2012 landing to 11.1 kilometres. Curiosity is carrying with it some of the sample powder drilled from Buckskin. The rover's internal laboratories are analysing the material. The mission's science team members seek to understand why this area bears rocks with significantly higher levels of silica and hydrogen than other areas the rover has traversed. Silica, monitored with Curiosity's laser-firing Chemistry and Camera (ChemCam) instrument, is a rock-forming chemical containing silicon and oxygen, commonly found on Earth as quartz. Hydrogen in the ground beneath the rover is monitored by the rover's Dynamic Albedo of Neutrons (DAN) instrument. It has been detected at low levels everywhere Curiosity has driven and is interpreted as the hydrogen in water molecules or hydroxyl ions bound within or absorbed onto minerals in the rocks and soil. “The ground about 1 meter beneath the rover in this area holds three or four times as much water as the ground anywhere else Curiosity has driven during its three years on Mars," said DAN Principal Investigator Igor Mitrofanov of Space Research Institute, Moscow. DAN first detected the unexpectedly high level of hydrogen using its passive mode. Later, the rover drove back over the area using DAN in active mode, in which the instrument shoots neutrons into the ground and detects those that bounce off the subsurface, but preferentially interacting with hydrogen. The measurements confirmed hydrated material covered by a thin layer of drier material. Curiosity initially noted the area with high silica and hydrogen on May 21 while climbing to a site where two types of sedimentary bedrock lie in contact with each other. Such contact zones can hold clues about ancient changes in environment, from conditions that produced the older rock type to conditions that produced the younger one. — PTI. Source: Article
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New memory technology is 1,000 times faster

Intel and Micron have unveiled "3D XPoint" – a new memory technology that is 1,000 times faster than NAND and 10 times denser than conventional DRAM.
Intel Corporation and Micron Technology, Inc. have unveiled 3D XPoint technology, a non-volatile memory that has the potential to revolutionise any device, application or service that benefits from fast access to large sets of data. Now in production, 3D XPoint technology is a major breakthrough in memory process technology and the first new memory category since the introduction of NAND flash in 1989. The explosion of connected devices and digital services is generating massive amounts of new data. To make this data useful, it must be stored and analysed very quickly, creating challenges for service providers and system builders who must balance cost, power and performance trade-offs when they design memory and storage solutions. 3D XPoint technology combines the performance, density, power, non-volatility and cost advantages of all available memory technologies on the market today. This technology is up to 1,000 times faster, with up to 1,000 times greater endurance than NAND, and is 10 times denser than conventional memory. "For decades, the industry has searched for ways to reduce the
lag time between the processor and data to allow much faster analysis," says Rob Crooke, senior vice president and general manager of Intel's Non-Volatile Memory Solutions Group. "This new class of non-volatile memory achieves this goal and brings game-changing performance to memory and storage solutions." "One of the most significant hurdles in modern computing is the time it takes the processor to reach data on long-term storage," says Mark Adams, president of Micron. "This new class of non-volatile memory is a revolutionary technology that allows for quick access to enormous data sets and enables entirely new applications." As the digital world balloons exponentially – from 4.4 zettabytes of data created in 2013, to an expected 44 zettabytes by 2020 – 3D XPoint technology can turn this immense amount of data into valuable information in nanoseconds. For example, retailers may use 3D XPoint technology to more quickly identify fraud detection patterns in financial transactions; healthcare researchers could process and analyse much larger data sets in real time, accelerating complex tasks such as genetic analysis and disease tracking. The performance benefits of 3D XPoint technology could
also enhance the PC experience, allowing consumers to enjoy faster interactive social media and collaboration as well as more immersive gaming experiences. The non-volatile nature of this technology also makes it a great choice for a variety of low-latency storage applications, since data is not erased when the device is powered off. Following more than a decade of research and development, 3D XPoint technology was built from the ground up to address the need for non-volatile, high-performance, high-endurance and high-capacity storage and memory at an affordable cost. It ushers in a new class of non-volatile memory that significantly reduces latencies, allowing much more data to be stored close to the processor and accessed at speeds previously impossible for non-volatile storage. The innovative, transistor-less cross point architecture creates a three-dimensional checkerboard where memory cells sit at the intersection of word lines and bit lines, allowing the cells to be addressed individually. As a result, data can be written and read in small sizes, leading to faster and more efficient read/write processes. 3D XPoint technology will sample later this year with select customers, and Intel and Micron are developing individual products based on the technology.  Source: Article

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World’s most lifelike bionic hand will transform the lives of amputees

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A congenital amputee from London has become the first user in the UK to be fitted with a new prosthetic hand that launches this week and sets a new benchmark in small myoelectric hands.
Developed using Formula 1 technology and specifically in scale for women and teenagers, the bebionic small hand is built around an accurate skeletal structure with miniaturised components designed to provide the most true-to-life movements. The bebionic small hand, developed by prosthetic experts Steeper, will enable fundamental improvements in the lives of thousands of amputees across the world. The hand marks a turning point in the world of prosthetics as it perfectly mimics the functions of a real hand via 14 different precision grips. A bionic extension of the arm that enables the utmost dexterity will enable amputees to engage in a range of activities that would have previously been complex and unmanageable. Nicky Ashwell, 29, born without a right hand, received Steeper's latest innovation at a fitting by London Prosthetics Centre, a private facility providing expert services in cutting-edge prosthetics. Before being fitted with the bebionic small hand, Nicky would use a cosmetic hand without movement; as a result, Nicky learned to carry out tasks with one hand. The bebionic small hand has been a major improvement to Nicky's life, enabling her to do things previously impossible with one hand such as riding a bike, gripping weights with both hands, using cutlery and opening her purse. Nicky, who is a Product Manager at an online fashion forecasting and trend service, said: "When I first tried the  bebionic small hand it was an exciting and strange feeling; it immediately opened up so many more possibilities for me. I realised that I had been making life challenging for myself when I didn't need to. The movements now come easily and look natural; I keep finding myself being surprised by the little things, like being able to carry my purse while holding my boyfriend's hand. I've also been able to do things never before possible like riding a bike and lifting weights."  Bebionic small hand works using sensors triggered by the user's muscle movements that connect to individual motors in each finger and powerful microprocessors. The technology comprises a unique system which tracks and senses each finger through its every move – mimicking the functions of a real hand. Development follows seven years of research and manufacturing, including the use of Formula 1 techniques and military technology along with advanced materials including aerograde aluminium and rare Earth magnets. Ted Varley, Technical Director at Steeper said, "Looking to the future, there's a trend of technology getting more intricate; Steeper has embraced this and created a smaller hand with advanced technology that is suitable for women and teenagers. An accurate skeletal structure was firstly developed, with the complex technology then specifically developed to fit within this in order to maintain anatomical accuracy. In other myoelectric hands the technology is developed first, at the expense of the lifelikeness."Bebionic small hand at a glance: (1) Contains 337 mechanical parts (2) 14 grip patterns and hand positions to allow a range of precision movements (3) Weighs approximately 390g – the same as a large bar of Galaxy chocolate (4) 165mm from base to middle fingertip – the size of an average woman's hand (5) Strong enough to handle up to 45kg – around the same as 25 bricks (6) The only multi-articulated hand with patented finger control system using rare Earth magnets (7) Specifically designed with women, teenagers and smaller-framed men in mind, Source: Article
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Wireless Online Electric Vehicle Charges On The Move, No Need To Stop To Recharge Batteries


OLEV tram, Credit: KAIST
The Online Electric Vehicle (OLEV), developed by the Korea Advanced Institute of Science and Technology (KAIST), is an electric vehicle that can be charged while stationary or driving, thus removing the need to stop at a charging station. Likewise, an OLEV tram does not require pantographs to feed power from electric wires strung above the tram route. Following the development and operation of commercialized OLEV trams (at an amusement park in Seoul) and shuttle buses (at KAIST campus), respectively, the City of Gumi in South Korea, beginning on August 6th, is providing its citizens with OLEV public transportation services. Two OLEV buses will run an inner city route between Gumi Train Station and In-dong district, for a total of 24 km roundtrip. The bus will receive 20 kHz and 100 kW (136 horsepower) electricity at an 85% maximum power transmission efficiency rate while maintaining a 17cm
OLEV tram, Credit: KAIST
air gap between the underbody of the vehicle and the road surface.  OLEV is a groundbreaking technology that accelerates the development of purely electric vehicles as a viable option for future transportation systems, be they personal vehicles or public transit. This is accomplished by solving technological issues that limit the commercialization of electric vehicles such as price, weight, volume, driving distance, and lack of charging infrastructure. OLEV receives power wirelessly through the application of the “Shaped Magnetic Field in Resonance (SMFIR)” technology. SMFIR is a new technology introduced by KAIST that enables electric vehicles to transfer electricity wirelessly from the road surface while moving. Power comes from the electrical cables buried under the surface of the road, creating magnetic fields. There is a receiving device installed on the underbody of the OLEV that converts these fields into electricity. The length of power strips installed under the road is generally 5%-15% of the entire road, requiring only a few sections of the road to be rebuilt with the embedded cables. OLEV has a small battery (one-third of the size of the battery equipped with a regular electric car). The vehicle complies with the international electromagnetic fields (EMF) standards of 62.5 mG, within the margin of safety level necessary for human health. The road has a smart function as well, to distinguish OLEV buses from regular cars—the segment technology is employed to control the power supply by switching on the power strip when OLEV buses pass along, but switching it off for other vehicles, thereby preventing EMF exposure and standby power consumption. As of today, the SMFIR technology supplies 60 kHz and 180 kW of power remotely to transport vehicles at a stable, constant rate. Dong-Ho Cho, a professor of the electrical engineering and the director of the Center for Wireless Power Transfer Technology Business Development at KAIST, said: “It’s quite remarkable that we succeeded with the OLEV project so that buses are offering public transportation services to passengers. This is certainly a turning point for OLEV to become more commercialized and widely accepted for mass transportation in our daily living.” After the successful operation of the two OLEV buses by the end of this year, Gumi City plans to provide ten more such buses by 2015. Contacts and sources: Dong-Ho Cho, Professor of Electrical Engineering Department, KAIST, Director of Center for Wireless Power Transfer Technology Business Development, KAIST (http://smfir.co.kr/) Source: ineffableisland.com
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