We are poised to pass 1.5℃ of global warming – world leaders offer 4 ways to manage this dangerous time


For three decades, the goal of international climate negotiations has been to avoid “dangerous” warming above 1.5℃. With warming to date standing at around 1.2℃, we haven’t quite reached the zone we labelled dangerous and pledged to avoid.

But recent scientific assessments suggest we’re on the brink of passing that milestone. Within this decade, global annual temperatures will likely exceed 1.5°C above the pre-industrial average for at least one year. This threshold was already briefly passed for the month of July 2023 during the Northern summer. The question is, how do we manage this period of “overshoot” and bring temperatures back down? The goal will be to restore a more habitable climate, as fast as possible. Today an independent group of global leaders released a major report. The Climate Overshoot Commission offers guidance at this crucial time. So far the report’s call for an immediate moratorium on “solar radiation management” (deflecting the sun’s rays to reduce warming) has attracted the most attention. But the details of other recommendations deserve closer inspection.  How can we respond to climate overshoot? Historically, climate policies have focused on mitigation (reducing greenhouse gas emissions). More recently, adaptation has gained prominence. But the climate overshoot report identifies at least four different kinds of responses to warming above 1.5℃, 
  • 1. cut emissions to mitigate warming
  • 2. adapt to the changing climate 
  • 4. remove carbon that is already in the atmosphere or ocean, 
  • 5. explore intervening to limit warming by intentionally reflecting a fraction of sunlight into space. 
The commission’s task was to examine how all possible responses might best be combined. Their report was written by 12 global leaders – including former presidents of Niger, Kiribati and Mexico – who worked alongside a youth panel and a team of scientific advisers. The four-step plan to reining in warming Not surprisingly, the commission argues our central task is mitigation. Transitioning away from fossil fuels remains the first priority. But reaching net zero emissions is just the first step. The commission argues developed countries like Australia should go further and aim for net-negative emissions. Why net-negative? In the short term, drawing down carbon can create space for the least industrialised countries to fight poverty while transitioning to clean energy. In the longer term, the whole global economy must achieve net-negative emissions if the planet is to return to our current “safe” climatic zone. The second step is adaptation. Only a few decades ago former United States Vice President Al Gore branded adapting to climate change a “lazy cop-out”. Today we have no choice but to adapt to changing conditions. However, adaptation is expensive – whether it is developing new crop varieties or rebuilding coastal infrastructure. Since the poorest communities who are most vulnerable to climate harms have the least capacity to adapt, the commission recommends international assistance for locally controlled, context-specific strategies. As a third step, the commission agrees with scientific assessments that carbon dioxide “will need to be removed from the air on a significant scale and stored securely” if we are to avoid permanent overshoot beyond 1.5℃ warming. But how to achieve large-scale permanent, carbon removal? Some environmental activists support natural solutions such as planting trees but oppose industrial methods that seek to store carbon in inorganic form such as carbon capture and storage underground. The commission agrees the organic/inorganic distinction is important. However, it points out while forests bring many benefits, carbon stored in ecosystems is often re-released – for example, in forest fires. The commission worries many carbon removal approaches are phoney, impermanent or have adverse social and environmental impacts. However, instead of ruling out technologies on ideological grounds, it recommends research and regulation to ensure only socially beneficial and high-integrity forms of carbon removal are scaled up. The fourth step – “solar radiation management” – refers to techniques that aim to reduce climate harms caused by reflecting some of the Sun’s energy into space. No-one likes the idea of solar radiation management. But no-one likes getting vaccinated either – our gut reactions don’t provide a fool-proof guide to whether an intervention is a worth considering. Should we trust our guts on this one? While climate models suggest solar radiation management could reduce climate harms, we don’t yet properly understand associated risks. The commission approaches this topic with caution. On the one hand, it recommends an immediate “moratorium on the deployment of solar radiation modification and large-scale outdoor experiments” and rejects the idea that deployment is now inevitable. On the other hand, it recommends increased support for research, international dialogue on governance, and periodic global scientific reviews. Time to examine intervention in the climate system? The idea we can avoid dangerous warming completely seems increasingly quaint. Like baggy jeans, the boy band NSYNC and the iPod shuffle, it reminds us of a more innocent era. Yet, Australia’s climate debate often seems stuck in this era. The widespread hope we “still have time” means we are not yet discussing the merits of more interventionist responses to the climate crisis. However, there’s increasing reason to be sceptical incremental measures will be sufficient. We may soon be forced to move beyond the non-interventionist, conservation paradigm. Whether or not its recommendations are taken up, the Climate Overshoot Commission’s work shows how the international community has failed to avert dangerous climate change. Reckoning with the consequences of this failure will dominate public policy for decades to come. This new report takes us a step forward. Jonathan Symons, Senior Lecturer, Macquarie School of Social Sciences, Macquarie University This article is republished from The Conversation under a Creative Commons license. Read the original article.
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A New Reality Materializing: Humans Can Be the New Supercomputer

Illustration: Colourbox
Today, people of all backgrounds can contribute to solving serious scientific problems by playing computer games. A Danish research group has extended the limits of quantum physics calculations and simultaneously blurred the boundaries between man and mac. The Danish research team, CODER, has found out, that the human brain can beat the calculating powers of a computer, when it comes to solving quantum-problems. The saying of philosopher René Descartes of what makes humans unique is beginning to sound hollow. 'I think -- therefore soon I am obsolete' seems more appropriate. When a computer routinely beats us at chess and we can barely navigate without the help of a GPS, have we outlived our place in the world? Not quite. Welcome to the front line of research in cognitive skills, quantum computers and gaming. Today there is an on-going battle between man and machine. While genuine machine consciousness is still years into the future, we are beginning to see computers make choices that previously demanded a human's input. Recently, the world held its breath as Google's algorithm AlphaGo beat a professional player in the game Go--an achievement demonstrating the explosive speed of development in machine capabilities. A screenshot of one of the many games that are available. In this case the task is to shoot spiders in the "Quantum-Shooter" but there are many other
Credit: CODER/AU
kinds of games. But we are not beaten yet -- human skills are still superior in some areas. This is one of the conclusions of a recent study by Danish physicist Jacob Sherson, published in the prestigious science journal Nature. "It may sound dramatic, but we are currently in a race with technology -- and steadily being overtaken in many areas. Features that used to be uniquely human are fully captured by contemporary algorithms. Our results are here to demonstrate that there is still a difference between the abilities of a man and a machine," explains Jacob Sherson. What are quantum computers and how goes playing games help physicist in cutting edge research?Get a few answers in this video about ScienceAtHome. At the interface between quantum physics and computer games, Sherson and his
research group at Aarhus University have identified one of the abilities that still makes us unique compared to a computer's enormous processing power: our skill in approaching problems heuristically and solving them intuitively. The discovery was made at the AU Ideas Centre CODER, where an interdisciplinary team of researchers work to transfer some human traits to the way computer algorithms work. ? Quantum physics holds the promise of immense technological advances in areas ranging from computing to high-precision measurements. However, the problems that need to be solved to get there are so complex that even the most powerful supercomputers struggle with them. This is where the core idea behind CODER--combining the processing power of computers with human ingenuity -- becomes clear. ? Our common intuition: Like Columbus in QuantumLand, the CODER research group mapped out how the human brain is able to make decisions based on intuition and accumulated experience. This is done using the online game "Quantum Moves". Over 10,000 people have played the game that allows everyone contribute to basic research in quantum physics. "The map we created gives us insight into the strategies formed by the human brain. We behave intuitively when we need to solve an unknown problem, whereas for a computer this is incomprehensible. A computer churns through enormous amounts of information, but we can choose not to do this by basing our decision on experience or intuition. It is these intuitive insights that we discovered by analysing the Quantum Moves player solutions," explains Jacob Sherson. ? This is how the "Mind Atlas" looks. Based on 500.000 completed games the group has been able to visualize our ability to solve problems. Each peak on the 'map' represents a good idea, and the area with the most peaks - marked by red rings - are where the human intuition has hit a solution. A computer can then learn to focus on these areas, and in that way 'learn'
Credit: CODER/AU
about the cognitive functions of a human.  The laws of quantum physics dictate an upper speed limit for data manipulation, which in turn sets the ultimate limit to the processing power of quantum computers -- the Quantum Speed ??Limit. Until now a computer algorithm has been used to identify this limit. It turns out that with human input researchers can find much better solutions than the algorithm. "The players solve a very complex problem by creating simple strategies. Where a computer goes through all available options, players automatically search for a solution that intuitively feels right. Through our analysis we found that there are common features in the players' solutions, providing a glimpse into the shared intuition of humanity. If we can teach computers to recognise these good solutions, calculations will be much faster. In a sense we are downloading our common intuition to the computer" says Jacob Sherson. And it works. The group has shown that we can break the Quantum Speed Limit by combining the cerebral cortex and computer chips. This is the new powerful tool in the development of quantum computers and other quantum technologies. We are the new supercomputer: Science is often perceived as something distant and exclusive, conducted behind closed doors. To enter you have to go through years of education, and preferably have a doctorate or two. Now a completely different reality is materializing? In recent years, a new phenomenon has appeared--citizen science breaks down the walls of the laboratory and invites in everyone who wants to contribute. The team at Aarhus University uses games to engage people in voluntary science research. Every week people around the world spend 3 billion hours playing games. Games are entering almost all areas of our daily life and have the potential to become an invaluable resource for science. "Who needs a supercomputer if we can access even a small fraction of this computing power? By turning science into games, anyone can do research in quantum physics. We have shown that games break down the barriers between quantum physicists and people of all backgrounds, providing phenomenal insights into state-of-the-art research. Our project combines the best of both worlds and helps challenge established paradigms in computational research," explains Jacob Sherson. The difference between the machine and us, figuratively speaking, is that we intuitively reach for the needle in a haystack without knowing exactly where it is. We 'guess' based on experience and thereby skip a whole series of bad options. For Quantum Moves, intuitive human actions have been shown to be compatible with the best computer solutions. In the future it will be exciting to explore many other problems with the aid of human intuition. "We are at the borderline of what we as humans can understand when faced with the problems of quantum physics. With the problem underlying Quantum Moves we give the computer every chance to beat us. Yet, over and over again we see that players are more efficient than machines at solving the problem. While Hollywood blockbusters on artificial intelligence are starting to seem increasingly realistic, our results demonstrate that the comparison between man and machine still sometimes favours us. We are very far from computers with human-type cognition," says Jacob Sherson and continues: "Our work is first and foremost a big step towards the understanding of quantum physical challenges. We do not know if this can be transferred to other challenging problems, but it is definitely something that we will work hard to resolve in the coming years."
  • Contacts and sources: Jacob Sherson, Aarhus University, 
  • Citation: " Exploring the quantum speed limit with computer games" Authors: Jens Jakob W. H. Sørensen, Mads Kock Pedersen, Michael Munch, Pinja Haikka, Jesper Halkjær Jensen, Tilo Planke, Morten Ginnerup Andreasen, Miroslav Gajdacz, Klaus Mølmer, Andreas Lieberoth & Jacob F. Sherson Nature 532, 210–213 (14 April 2016) doi:10.1038/nature17620 http://dx.doi.org/10.1038/nature17620ASource: http://www.ineffableisland.com/
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