IBM developing world's smallest computer

Credit: IBM Research
Most people are familiar with Moore's Law, but few have heard of Bell's Law – a related phenomenon coined by U.S. engineer Gordon Bell. This describes how a new class of computing devices tends to emerge about every decade or so, each 100 times smaller than the last. The shrinking volume of machines becomes obvious when you look back at the history of technology.

The 1960s, for example, were characterised by large mainframes that often filled entire rooms. The 1970s saw the adoption of "minicomputers" that were cheaper and smaller. Personal computing emerged in the early 1980s and laptops became popular in the 1990s. This was followed by mobile phones from the 2000s onwards, which themselves became ever thinner and more compact with each passing year, along with tablets and e-readers. More recently there has been rapid growth in wireless sensor networks that is giving birth to the Internet of Things (IoT).

The new computer announced by IBM is just 1mm x 1mm across, making it the smallest machine of its kind to ever be developed. It will feature as many as a million transistors, a solar cell and communications module. The company predicts these devices will be in widespread use within five years, embedded in all manner of everyday objects. So-called "cryptographic anchors" and blockchain technology will ensure a product's authenticity – from its point of origin to the hands of the customer. These high-tech, miniature watermarks will (for example) verify that products have originated from the factory the distributor claims they are from, and are not counterfeits mixed in with genuine items.

In some countries, nearly 70 percent of certain life-saving pharmaceuticals are counterfeit and the overall cost of fraud to the global economy is more than $600bn every year. This new generation of tiny computers will monitor, analyse, communicate and even act on data.

"These [crypto-anchor] technologies pave the way for new solutions that tackle food safety, authenticity of manufactured components, genetically modified products, identification of counterfeit objects and provenance of luxury goods," says IBM research chief, Arvind Krishna.

Looking further into the future – if Bell's Law continues – devices are likely to be small enough to fit inside blood cells within a few decades. The potential applications then will become like science fiction: could we see a merger between humans and machines?

Source: https://www.futuretimeline.net/
Read More........

Computer program learns to replicate human handwriting

Researchers at University College London have devised a software algorithm able to scan and replicate almost anyone's handwriting
In a world increasingly dominated by the QWERTY keyboard, computer scientists at University College London (UCL) have developed software which may spark the comeback of the handwritten word, by analysing the handwriting of any individual and accurately replicating it. The scientists have created "My Text in Your Handwriting" – a programme which semi-automatically examines a sample of a person's handwriting that can be as little as one paragraph, and generates new text saying whatever the user wishes, as if the author had handwritten it themselves. "Our software has lots of valuable applications," says lead author, Dr Tom Haines. "Stroke victims, for example, may be able to formulate letters without the concern of illegibility, or someone sending flowers as a gift could include a handwritten note without even going into the florist. It could also be used in comic books where a piece of handwritten text can be translated into different languages without losing the author's original style." Published in ACM Transactions on Graphics, the machine learning algorithm is built around glyphs – a specific instance of a character. Authors produce different glyphs to represent the same element of writing – the way one individual writes an "a" will usually be different to the way others write an "a". Although an individual's writing has slight variations, every author has a recognisable style that manifests in their glyphs and spacing. The software learns what is consistent across an individual's style and reproduces this.
To generate an individual's handwriting, the software analyses and replicates the author's specific character choices, pen-line texture, colour and the inter-character ligatures (the joining-up between letters), as well as vertical and horizontal spacing. Co-author, Dr Oisin Mac Aodha (UCL Computer Science), said: "Up until now, the only way to produce computer-generated text that resembles a specific person's handwriting would be to use a relevant font. The problem with such fonts is that it is often clear that the text has not been penned by hand, which loses the character and personal touch of a handwritten piece of text. What we've developed removes this problem and so could be used in a wide variety of commercial and personal circumstances." The system is flexible enough that samples from historical documents can be used with little extra effort. Thus far, the scientists have analysed and replicated the handwriting of such figures as Abraham Lincoln, Frida Kahlo and Arthur Conan Doyle. Infamously, Conan Doyle never actually wrote Sherlock Holmes as saying, "Elementary my dear Watson" but the team have produced evidence to make you think otherwise. To test the effectiveness of their software, the research team asked people to distinguish between handwritten envelopes and ones
created by their automatic software.  People were tricked by the computer-generated writing up to 40% of the time. Given how convincing it can be, some may believe this method could help in forging documents – but the team explained it works both ways and could actually help in detecting forgeries. "Forgery and forensic handwriting analysis are still almost entirely manual processes – but by taking the novel approach of viewing handwriting as texture-synthesis, we can use our software to characterise handwriting to quantify the odds that something was forged," explained Dr Gabriel Brostow, senior author. "For example, we could calculate what ratio of people start their 'o's' at the bottom versus the top and this kind of detailed analysis could reduce the forensics service's reliance on heuristics."Computer program learns to replicate human handwriting
Read More........

A New Reality Materializing: Humans Can Be the New Supercomputer

Illustration: Colourbox
Today, people of all backgrounds can contribute to solving serious scientific problems by playing computer games. A Danish research group has extended the limits of quantum physics calculations and simultaneously blurred the boundaries between man and mac. The Danish research team, CODER, has found out, that the human brain can beat the calculating powers of a computer, when it comes to solving quantum-problems. The saying of philosopher René Descartes of what makes humans unique is beginning to sound hollow. 'I think -- therefore soon I am obsolete' seems more appropriate. When a computer routinely beats us at chess and we can barely navigate without the help of a GPS, have we outlived our place in the world? Not quite. Welcome to the front line of research in cognitive skills, quantum computers and gaming. Today there is an on-going battle between man and machine. While genuine machine consciousness is still years into the future, we are beginning to see computers make choices that previously demanded a human's input. Recently, the world held its breath as Google's algorithm AlphaGo beat a professional player in the game Go--an achievement demonstrating the explosive speed of development in machine capabilities. A screenshot of one of the many games that are available. In this case the task is to shoot spiders in the "Quantum-Shooter" but there are many other
Credit: CODER/AU
kinds of games. But we are not beaten yet -- human skills are still superior in some areas. This is one of the conclusions of a recent study by Danish physicist Jacob Sherson, published in the prestigious science journal Nature. "It may sound dramatic, but we are currently in a race with technology -- and steadily being overtaken in many areas. Features that used to be uniquely human are fully captured by contemporary algorithms. Our results are here to demonstrate that there is still a difference between the abilities of a man and a machine," explains Jacob Sherson. What are quantum computers and how goes playing games help physicist in cutting edge research?Get a few answers in this video about ScienceAtHome. At the interface between quantum physics and computer games, Sherson and his
research group at Aarhus University have identified one of the abilities that still makes us unique compared to a computer's enormous processing power: our skill in approaching problems heuristically and solving them intuitively. The discovery was made at the AU Ideas Centre CODER, where an interdisciplinary team of researchers work to transfer some human traits to the way computer algorithms work. ? Quantum physics holds the promise of immense technological advances in areas ranging from computing to high-precision measurements. However, the problems that need to be solved to get there are so complex that even the most powerful supercomputers struggle with them. This is where the core idea behind CODER--combining the processing power of computers with human ingenuity -- becomes clear. ? Our common intuition: Like Columbus in QuantumLand, the CODER research group mapped out how the human brain is able to make decisions based on intuition and accumulated experience. This is done using the online game "Quantum Moves". Over 10,000 people have played the game that allows everyone contribute to basic research in quantum physics. "The map we created gives us insight into the strategies formed by the human brain. We behave intuitively when we need to solve an unknown problem, whereas for a computer this is incomprehensible. A computer churns through enormous amounts of information, but we can choose not to do this by basing our decision on experience or intuition. It is these intuitive insights that we discovered by analysing the Quantum Moves player solutions," explains Jacob Sherson. ? This is how the "Mind Atlas" looks. Based on 500.000 completed games the group has been able to visualize our ability to solve problems. Each peak on the 'map' represents a good idea, and the area with the most peaks - marked by red rings - are where the human intuition has hit a solution. A computer can then learn to focus on these areas, and in that way 'learn'
Credit: CODER/AU
about the cognitive functions of a human.  The laws of quantum physics dictate an upper speed limit for data manipulation, which in turn sets the ultimate limit to the processing power of quantum computers -- the Quantum Speed ??Limit. Until now a computer algorithm has been used to identify this limit. It turns out that with human input researchers can find much better solutions than the algorithm. "The players solve a very complex problem by creating simple strategies. Where a computer goes through all available options, players automatically search for a solution that intuitively feels right. Through our analysis we found that there are common features in the players' solutions, providing a glimpse into the shared intuition of humanity. If we can teach computers to recognise these good solutions, calculations will be much faster. In a sense we are downloading our common intuition to the computer" says Jacob Sherson. And it works. The group has shown that we can break the Quantum Speed Limit by combining the cerebral cortex and computer chips. This is the new powerful tool in the development of quantum computers and other quantum technologies. We are the new supercomputer: Science is often perceived as something distant and exclusive, conducted behind closed doors. To enter you have to go through years of education, and preferably have a doctorate or two. Now a completely different reality is materializing? In recent years, a new phenomenon has appeared--citizen science breaks down the walls of the laboratory and invites in everyone who wants to contribute. The team at Aarhus University uses games to engage people in voluntary science research. Every week people around the world spend 3 billion hours playing games. Games are entering almost all areas of our daily life and have the potential to become an invaluable resource for science. "Who needs a supercomputer if we can access even a small fraction of this computing power? By turning science into games, anyone can do research in quantum physics. We have shown that games break down the barriers between quantum physicists and people of all backgrounds, providing phenomenal insights into state-of-the-art research. Our project combines the best of both worlds and helps challenge established paradigms in computational research," explains Jacob Sherson. The difference between the machine and us, figuratively speaking, is that we intuitively reach for the needle in a haystack without knowing exactly where it is. We 'guess' based on experience and thereby skip a whole series of bad options. For Quantum Moves, intuitive human actions have been shown to be compatible with the best computer solutions. In the future it will be exciting to explore many other problems with the aid of human intuition. "We are at the borderline of what we as humans can understand when faced with the problems of quantum physics. With the problem underlying Quantum Moves we give the computer every chance to beat us. Yet, over and over again we see that players are more efficient than machines at solving the problem. While Hollywood blockbusters on artificial intelligence are starting to seem increasingly realistic, our results demonstrate that the comparison between man and machine still sometimes favours us. We are very far from computers with human-type cognition," says Jacob Sherson and continues: "Our work is first and foremost a big step towards the understanding of quantum physical challenges. We do not know if this can be transferred to other challenging problems, but it is definitely something that we will work hard to resolve in the coming years."
  • Contacts and sources: Jacob Sherson, Aarhus University, 
  • Citation: " Exploring the quantum speed limit with computer games" Authors: Jens Jakob W. H. Sørensen, Mads Kock Pedersen, Michael Munch, Pinja Haikka, Jesper Halkjær Jensen, Tilo Planke, Morten Ginnerup Andreasen, Miroslav Gajdacz, Klaus Mølmer, Andreas Lieberoth & Jacob F. Sherson Nature 532, 210–213 (14 April 2016) doi:10.1038/nature17620 http://dx.doi.org/10.1038/nature17620ASource: http://www.ineffableisland.com/
Read More........

Fastest ever brain-computer interface for spelling

Researchers in China have achieved high-speed spelling with a noninvasive brain-computer interface.
Brain–computer interfaces (BCI) are a relatively new and emerging technology allowing direct communication between the brain and an external device. They are used for assisting, augmenting, or repairing cognitive or sensory-motor functions. Research on BCIs began in the 1970s and the first neuroprosthetic devices implanted in humans appeared in the mid-1990s. The past 20 years have seen major progress in BCIs. However, they are still limited by low communication rates, caused by interference from spontaneous electroencephalography (EEG) signals. Now, a team of researchers from Tsinghua University in China, State Key Laboratory Integrated Optoelectronics, Institute of Semiconductors (IOS), and the Chinese Academy of Sciences have developed a greatly improved system. Their EEG-based BCI speller can achieve information transfer rates (ITRs) of 60 characters (∼12 words) per minute, by far the highest ever reported in BCI spellers for either noninvasive or invasive methods. In some of the tests, they reached up to 5.32 bits per second. For comparison, most other
systems in recent years have been at 1 or 2 ITRs. According to the researchers, they achieved this via an extremely high consistency of frequency and phase between the visual flickering signals and the elicited single-trial steady-state visual evoked potentials. Specifically, they developed a new joint frequency-phase modulation (JFPM) method to tag 40 characters with 0.5-seconds-long flickering signals, and created a user-specific target identification algorithm using individual calibration data. A paper describing this breakthrough appears in the 3rd November edition of the journal Proceedings of the National Academy of Sciences (PNAS). In the not-too-distant future, this kind of technology could be applied to other uses, besides medicine. For example, it could be incorporated into smartphones and other consumer electronics to allow texting, typing or other on-screen actions by thought power alone. A partnership between the Japanese government and private sector aims to achieve this by 2020. With continued progress in the speed of BCIs, a new form of "virtual telepathy" could emerge Source: Article
Read More........

Research helping build computers from DNA

Scientists have found a way to "switch" the structure of DNA using copper salts and EDTA (Ethylenediaminetetraacetic acid) -- an agent commonly found in shampoo and other household products. IMAGE: Credit: University of East Anglia
New research from the University of East Anglia could one day help build computers from DNA. Scientists have found a way to 'switch' the structure of DNA using copper salts and EDTA (Ethylenediaminetetraacetic acid) - an agent commonly found in shampoo and other household products. It was previously known that the structure of a piece of DNA could be changed using acid, which causes it to fold up into what is known as an 'i-motif'. But new research published on Tuesday 18 August in the journal Chemical Communications reveals that the structure can be switched a second time into a hair-pin structure using positively-charged copper (copper cations). This change can also be reversed using EDTA. The applications for this discovery include nanotechnology - where DNA is used to make tiny machines, and in DNA-based computing - where computers are built from DNA rather than silicon. It could also be used for detecting the presence of copper cations, which are highly toxic to fish and other aquatic organisms, in water. Lead researcher Dr Zoë Waller, from UEA's school of Pharmacy, said: "Our research shows how the structure of our genetic material - DNA - can be changed and used in a way we didn't realise. "A single switch was possible before - but we show for the first time how the structure can be switched twice. "A potential application of this finding could be to create logic gates for DNA based computing. Logic gates are an elementary building block of digital circuits - used in computers and other electronic equipment. They are traditionally made using diodes or transistors which act as electronic switches. "This research expands how DNA could be used as a switching mechanism for a logic gate in DNA-based computing or in nano-technology." Source: Article
Read More........